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Behavioural Research · Mental health · Adolescents · UX

Adolescent Mental Health Evaluation

Overview

Commissioned by a school board to design a large-scale adolescent mental health evaluation system from scratch — covering everything from the survey students used to the analytical framework that made their responses meaningful.

Key metrics

  • Built 0 to 1
  • 5,000+ students evaluated across schools
  • 100% independent completion across all age groups
  • 0 post-launch redesigns
  • 3 days → 1 day screening time
  • First evidence base for identifying at-risk students — and anticipating who might need support next
Problem
  • Schools were reactive — identifying students in crisis rather than understanding the population beforehand
  • No structured way to measure wellbeing at scale or direct limited resources effectively
  • No population-level analysis beyond screening — no visibility into what was actually driving risk
  • Users aged 10–18 vary enormously in reading ability, language comfort, and willingness to disclose
  • Any platform that didn't account for those differences would produce data that couldn't be trusted
My role

Lead end-to-end platform building and research:

UX Research & Design

  • Gathered stakeholder requirements with the school board
  • Designed surveys and digital platforms
  • Conducted iterative usability testing with 10 adolescent participants

Research Analytics

  • Developed a screening methodology and generated individual participant reports
  • Built a statistical analysis pipeline in R for school-level reporting and insight
How it worked

Two parallel workstreams made the platform possible — designing something adolescents could actually use, and building the analytical framework to generate reliable and actionable insights.